This week on AES 10

This week on AES 10

🔫 Block League

  • Sword: revisited dash damage system

Before, dashing dealt damage only to players (and entities) in front of the player who dashed at the time of clicking. Meaning, if someone crossed your path only after you had started dashing, they didn’t receive any damage. In nerd terms: it was a single raycast (well, a grid) generated when clicking.

Now, on the contrary, dashing deals damage every 0.1s for a total of 0.5s, to every player and entity close enough to the caster - fixing the aforementioned issue. Moreover, it can now deal multiple damage: with a single hit of 15 HP, if an enemy follows your exact dashing path you can deal up to 75 HP (3/4 of their life!)

🧙 Fantasy Brawl

  • Added some rocks to Moonbound Grove behind which to take shelter
  • Added thumbnail to Pyrosanctum map

🏟️ Hub

  • A second window was opened … 🪟



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